Saturday, 8 June 2019

WK_02 assignment

The second-week assignment is to think over the composition and elements of the scene for the future animation.


1) Check my sample scene. Do the same with your working Artwork from the assignment wk_01.
2) Find all the elements and try to understand Big / Medium /Small relationships in the composition.
3) Check the Article:
 How to Create Dynamic Compositions
4) Create keyframes for your future animation with all previously extracted elements.


HOMEWORK  
for your assignmnent. 
1) show me your composition elements. 
2) a few key frames of an idea of how these elements can be animated in your project.




Sample Scene


"Mono no Aware and Japanese Beauty"


Sample Scene Gif

The purpose of wk_02 is to Understand what you can do with your composition and its elements to make an appealing animation. And also refine your creative direction.


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ASSIGNMENT MATERIALS

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Now You‘ll Have a Clear Direction


If you goals are unclear and you haven’t defined creative parameters to work within, the creative process can waste a lot of effort and take a very long time to arrive at a solution.

With a clearly defined goal guiding you and parameters to keep your exploration focused and contained, your creative process will have direction and you’ll arrive at a solution much sooner.

If you do this all right, you’ll drastically refine your process, get to the design solution sooner, have alignment with all parties involved, and reduce friction with your client.


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If you ever find yourself stuck with a boring composition, push the contrast in the value, weight, size, and color of your subjects. Start drastically, then pull it back. One formula I like to use often is:
  1. 1 really BIG object — usually the subject, and most important element in the frame.
  2. 1–2 medium sized objects — secondary elements to give meaning to the main object.
  3. Tons of very tiny objects — tertiary elements to give movement and additional context for the frame.


Here’s  formula in context. This Image created for Microsoft Xbox One “Greatest Games” TV commercial.
 1. The big object is the subject, Lara Croft (Tomb Raider) drawing her bow. 
2. The medium objects are the mountains and nature elements juxtaposed inside her silhouette– capturing the theme of the game “survival: woman vs. nature.” 
3. The tiny objects are the birds flying around, to give visual motion to the frame.


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